COVID-19 update: Protecting the health and safety of our communities—including our teams and of those considering a career at Facebook—is our highest priority. We continue to closely monitor the evolving situation and we appreciate your understanding and flexibility with any related changes to our interviewing process. Learn how our teams are helping to keep people safe, informed, and connected.

Areas of Work AR/VR

Facebook Reality Labs
We're building new, innovative hardware and software that radically redefine the way people work, play, and connect. From Oculus to Portal and Spark AR, our technologies make it easier for people to feel connected with each other and the world around them.
="Collage of human faces with various filters"
="A Portal screen with AR overlays"
="A man wears an Oculus headset in the foreground while a woman laughs in the background"
Join Our Growing Teams
From hardware, software, research, and product to operations, technical program management, sales and marketing, our teams are growing to help people feel closer even when they are apart.

Thoughts From Our Team

="A woman in a blue jacket holds an Oculus headset above her head"
I like to call VR an empathy machine. There are many different ways to have empathy, but I think the most powerful is feeling close to friends and family. AR/VR is inherently social and connective. I believe Facebook is the ideal company to lead the AR/VR industry because Facebook is a social platform first.
– Caitlin K., Director of VR Hardware

Get to Know Caitlin
What We Build
We are the builders behind Oculus Quest, Rift S, and Go, the first and second generation of Portal devices, and the largest augmented reality platform for the phone, Spark AR. We continue to push the state of the art on future technologies with FRL Research. Here is a sampling of what we build.
How we hire
We're Hiring
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Individual Contributors create their own work and do not manage people. People Managers focus on developing their team, and driving impact and collaboration.
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Software Engineer - Mobile Client Lead
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Seattle, WA
AR/VR
+2 另外
Computer Vision
+3 另外
Research Intern, Human-Computer Interaction (PhD)
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Remote, Canada
AR/VR
+1 另外
Research
Dimensional Engineer
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Redmond, WA
AR/VR
Hardware
Lead Systems Engineer (Wearables), Facebook Reality Labs Hardware
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Menlo Park, CA
+1 另外
AR/VR
Hardware
Supplier Quality Engineer, Acoustics
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Shanghai, China
AR/VR
Quality Operations
Fan Design Engineer, FRL
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Menlo Park, CA
+1 另外
AR/VR
Hardware
Veteran Engineering Program - Design Verification
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Redmond, WA
+1 另外
AR/VR
Hardware
Research Intern, Integrated Circuit Design (PhD)
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Remote, LATAM
AR/VR
+1 另外
Research
Research Intern, Intelligent Image Sensors (PhD)
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Remote, LATAM
AR/VR
+4 另外
Computer Vision
+3 另外
Global Fulfillment Manager (FRL)
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Menlo Park, CA
AR/VR
+1 另外
Hardware
Research Intern, Character Animation and Evaluation (PhD)
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Remote, LATAM
+1 另外
AR/VR
Research
Research Intern, Integrated Circuit Design (PhD)
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Remote, EMEA
AR/VR
+1 另外
Research
Research Engineering Intern, Machine Learning for Embedded Audio (PhD)
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Remote, Canada
AR/VR
+3 另外
Engineering
+3 另外
Research Intern, Multi-Modal 3D Registration and Segmentation (PhD)
Location Pin
Mexico City, Mexico
AR/VR
Computer Vision
Research Intern, Audio Hardware (PhD)
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Remote, Canada
AR/VR
+2 另外
Research
Digital Design Engineer Intern (PhD)
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Remote, Canada
AR/VR
+1 另外
Hardware
Privacy & Trust Operations Manager (FRL)
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Los Angeles, CA
+2 另外
AR/VR
+1 另外
Privacy
+4 另外
SQE, Display and Optics
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Taipei, Taiwan
AR/VR
+3 另外
Quality Operations
Health & Safety Regulatory Manager
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Redmond, WA
AR/VR
Operations Support Engineering
+1 另外
Engineering Manager, Avatars
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Seattle, WA
AR/VR
Engineering
Silicon Strategy & Product Manager
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Redmond, WA
+1 另外
AR/VR
Product Strategy
+1 另外
Manager, Audio Hardware (FRL)
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Menlo Park, CA
AR/VR
+1 另外
Hardware
FRL Channel Marketing Manager
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Menlo Park, CA
AR/VR
+2 另外
Hardware
+3 另外
Research Engineer - Neuromotor Interaction Prototyping
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Toronto, Canada
AR/VR
+3 另外
Engineering
Display Engineer
Location Pin
Taipei, Taiwan
AR/VR
+3 另外
Engineering
+1 另外
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